DebuffBall
Movement: W/A/S/D
In this small but fun game you have to dodge the fire balls thrown at you as good as you can.
Every time you survived a round, you have to choose betwenn a little but permanent debuff or a bigger but temporary debuff.
Do you take the RISK of a bigger but only temporary debuff, to play into the future or do you go the save way?
This Game was made for the Brackeys Game Jam 2025.2!
Sounds:
https://pixabay.com/de/sound-effects/sound-1-167181/
https://pixabay.com/de/sound-effects/fireball-whoosh-1-179125/
| Status | Released |
| Platforms | HTML5 |
| Author | SofterSoftware |
| Genre | Action |
| Made with | Godot |
| Tags | 2D |
| Content | No generative AI was used |


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